Re: 16mb or 64 mb max tex memory on RE2

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Rob Jenkins (robj++at++quid)
Wed, 22 Jan 1997 09:56:10 -0800


On Jan 22, 5:06pm, Martin Reddy wrote:
> Subject: Re: 16mb or 64 mb max tex memory on RE2
>
> The RealityEngine2 can accommodate up to 4 RMs, so if you have four RM5's
> then that's 64 MB of texture memory in total.
>
> Martin.

That's true although actually more RMs doesn't give you more memory as the
textures are duplicated across each RM. The big benefits of more RMs are bigger
frame buffer ( deeper pixels ) and greatly increased texture and fill
bandwidth. The biggest single physical texture is still limited by the size of
a single RM. Each RM is divided into 2 banks so you can load a single texture
up to 1xRMsize/2

Cheers
Rob

-- 
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Rob Jenkins mailto:robj++at++csd.sgi.com
Silicon Graphics, Mtn View, California, USA
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