Rob Jenkins (robj++at++quid)
Wed, 22 Jan 1997 09:56:10 -0800
That's true although actually more RMs doesn't give you more memory as the
textures are duplicated across each RM. The big benefits of more RMs are bigger
frame buffer ( deeper pixels ) and greatly increased texture and fill
bandwidth. The biggest single physical texture is still limited by the size of
a single RM. Each RM is divided into 2 banks so you can load a single texture
up to 1xRMsize/2
Cheers
Rob
--
________________________________________________________________
Rob Jenkins mailto:robj++at++csd.sgi.com
Silicon Graphics, Mtn View, California, USA
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