Re: 16mb or 64 mb max tex memory on RE2

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Brian Furtaw (brian++at++sgi.com)
Wed, 22 Jan 1997 12:57:39 -0500


No its still only 16MB of texture memory, you just have 4 RMs doing the
texturing of the scene instead of one. The speed changes not the capacity.

Brian

On Jan 22, 5:06pm, Martin Reddy wrote:
> Subject: Re: 16mb or 64 mb max tex memory on RE2
>
> The RealityEngine2 can accommodate up to 4 RMs, so if you have four RM5's
> then that's 64 MB of texture memory in total.
>
> Martin.
>
> > > An internal debaate has generated a question (basic) for the group.
> > > Is the maximum texture memory on a Reality Engine 2
> > > 16mb or 64mb?
> >
> > To my knowledge the Relity Engine2 graphics supports to kinds of raster
> > managers:
> >
> > RM4 (4 MB texture memory)
> > RM5 (16 MB texture memory)
> >
> > So the maximum amount of texture memory available on the RE2 is 16 MB
>
>
> +============================================================================+
> | Martin Reddy Dept. of Computer Science
|
> | University of Edinburgh
|
> | e-mail : M.Reddy++at++ed.ac.uk Mayfield Road, EH9 3JZ
|
> | http://www.dcs.ed.ac.uk/~mxr/ Tel : +44 131 650 5164
|
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>
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>-- End of excerpt from Martin Reddy

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Brian Furtaw (brian++at++sgi.com) VisSim Technical Consultant 12200-G Plum Orchard Drive Office:(301)572-3293 Fax: (301)872-3293 Silver Spring, Maryland 20904 OpenGL/ImageVision/OpenInventor/Performer ======================================================================= List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/ Submissions: info-performer++at++sgi.com Admin. requests: info-performer-request++at++sgi.com


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