Re: Infinite Reality, Colour matrix and pfTexEnv Component

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Angus Dorbie (dorbie++at++bitch.reading.sgi.com)
Wed, 22 Jan 1997 17:21:31 +0000


On Jan 22, 4:40pm, Graham Jones wrote:
> Subject: Re: Infinite Reality, Colour matrix and pfTexEnv Component

> Angus,
>
> I could be barking up the wrong billboard but from a read of the manual
> and book on the colour table extension it would appear that I wouldn't
> be able to map Green to Red (for example), as I would if the colour
> matrix worked for texturing operations, but only remap, say, Green to a
> different Green.
>
> Useful as the extension may be I don't think I quite does what I need -
> please correct me if I'm wrong.
>
> Presumably if I can get the QUAD_TEXTURE_SELECT extension working for me
> and it extracts a component as an intensity texture, the extracted
> texture will render in to R, G and B.

You want to map a one component texture, which is what you
have after the texture selection of a particular component,
to an arbitrary colour, and colour tables can do this
The table information can hold a complete rgba ramp for
your intensity map, and this is without considering the
glColorTableParameterSGI call which could probably also
do what you need.

Cheers,
Angus.

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