Angus Dorbie (dorbie++at++bitch.reading.sgi.com)
Wed, 22 Jan 1997 12:26:02 +0000
No I don't, there only code I've seen to do this is the IrisGL code by
John Rholf in 4DGifts. You should be able to obtain some sample OpenGL
code though.
>
> - if I would like to have shadows in my perfomer 2.1 by using
> PFLS_SHADOW_ENABLE and PFTRAV_MULTIPASS, the only way today is to compile in
> IrisGL... but another question: how could I make this compilation : I try
with
> igldso or iglopt, but errors occured during execution like
> -> 6019:./perfly: rld: Error: unresolvable symbol in ./perfly: GLOBALBorder
> -> 6019:./perfly: rld: Fatal Error: this executable has unresolvable symbols
> Could you tell me why?
You either aren't linking a library you need or the code is making calls
to unsupported functions, not necessarily your code, possibly something
in a performer dso. Did you really get the code to compile with iglopt?
Again, make sure you have patch 1422 for the IrisGL.
> And what is the frame speed in IrisGL on a Infinite Reality? OpenGL should be
> faster, shouldn't it?
OpenGL is much faster than IrisGL on iR, I think IrisGL will give you
RE2-ish performance.
Cheers,
Angus.
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