Re: Shadow and projected texture

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login IRIX (pere++at++cluny.ensam.fr)
Wed, 22 Jan 1997 13:04:28 -0800


        Angus,

        You say in your last mail about shadows that:

        - if I would like to have shadows in my perfomer 2.1 application
compiled in OpenGL, I need patch 1355 and must hand code the openGL shadows
multi-pass: have you got some sample code about that?

        - if I would like to have shadows in my perfomer 2.1 by using
PFLS_SHADOW_ENABLE and PFTRAV_MULTIPASS, the only way today is to compile in
IrisGL... but another question: how could I make this compilation : I try with
igldso or iglopt, but errors occured during execution like
-> 6019:./perfly: rld: Error: unresolvable symbol in ./perfly: GLOBALBorder
-> 6019:./perfly: rld: Fatal Error: this executable has unresolvable symbols
Could you tell me why?
And what is the frame speed in IrisGL on a Infinite Reality? OpenGL should be
faster, shouldn't it?

        Thanks a lot for your answer!

        Regards.

                        Christian

-- 

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