Sharon Clay (src++at++rose.asd.sgi.com)
Tue, 21 Jan 1997 12:25:06 -0800
Yes :-( - this bug is fixed in 2.2.
->
-> APPCULLDRAW APP_CULLDRAW APPCULL_DRAW
->1 pfPipeWindows 100% 100% 100%
->2 shared 100% 50% 50%
->2 not shared 50% 50% 50%
->3 shared 100% 33% 33%
->3 not shared 33% 33% 33%
->
->the number in table is boundary, speed down if go beyond the limit.
->test on iR/2xR4400, 2xRM6, IRIX6.2, PF2.1, patch 1355(Aug,96 second release).
So then if you pull up the gfx stats you probably see texture loads
happening each frame? That will have a pretty big performance hit.
src.
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Sharon Rose Clay (Fischler) - Silicon Graphics, Advanced Systems Dev.
src++at++sgi.com (415) 933 - 1002 FAX: (415) 965 - 2658 MS 8U-590
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