Angus Dorbie (dorbie++at++bitch.reading.sgi.com)
Tue, 21 Jan 1997 18:24:26 +0000
I expect the default is actually five bits per component on RE2,
which means it looks much better than IMPACT.
> Impact (even with 4M TRAM) default value is 4 bits/component (RGBA). If we
> want to run the same application on both machines with the same quality, is
> it possible under Performer to override the default parameters in order not
> to have to modify the attribute of the textures under MultiGen?
You'd have to traverse the scene graph and change the pftextures.
> 2. on the Impact, we have a slight (10%) drop in the frame rate passing
> from 4bits/ component to 8bits/component RGBA. Is this normal ?
Yes, you may experience a larger performance hit on RE2 due to the
slower fill performance, but this depends on what you are rendering.
Cheers,
Angus.
=======================================================================
List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/
Submissions: info-performer++at++sgi.com
Admin. requests: info-performer-request++at++sgi.com
This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:54:25 PDT