Re: HW-texture representation on Impact

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Vector Technologies (vectortc++at++swissonline.ch)
Tue, 21 Jan 1997 18:17:44 +0100


Yoooupeee!!!
Great thanks to Angus and Rob - we could adjust the texel depth under
MultiGen with the attribute menu.
Now 2 questions:
1. in our flt models, we always used "default" value for texel depth
attributes. On an RM-4, this value equals 8bits/component (RGBA), on an
Impact (even with 4M TRAM) default value is 4 bits/component (RGBA). If we
want to run the same application on both machines with the same quality, is
it possible under Performer to override the default parameters in order not
to have to modify the attribute of the textures under MultiGen?
2. on the Impact, we have a slight (10%) drop in the frame rate passing
from 4bits/ component to 8bits/component RGBA. Is this normal ?
Ciao.
Alexander.
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