ken sartor (sartor++at++bur.visidyne.com)
Mon, 20 Jan 1997 12:21:47 -0600
snip...
>> color and Z buffers if the depth test succeeds. So, you may get a
>> measurably better fill rate if you render polygons front to back,
>
>I very much doubt this would be worthwhile on RE2 or iR systems
>unless you manage to occlude some transparency, but anything is worth
>a try I suppose.
Is this really true? I thought that rendering front to back (on
either an iR or a RE2) would be significantly faster than vice versa.
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