Angus Dorbie (dorbie++at++bitch.reading.sgi.com)
Mon, 20 Jan 1997 17:20:37 +0000
The iR supports different texture formats, ie 5,5,5 bits RGB instead of
4,4,4 rgb so it'd look a _lot_ better than IMPACT. Performer will also
default to a different internal format.
What you have to do is get the texture on the MultiGen palette and
press "=", then edit the internal format flag to be RGB 8,8,8 (or
whatever the token reads this will create an attributes file which
tells the flight loader to use more bits per texel. Next time you
load the database you should see the improved texture format being
used.
Cheers,
Angus.
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