Gan Wang (rock.csd.sgi.com!sgi.com!uunet.uu.net!ds9!cavalier!gan)
Mon, 20 Jan 1997 10:46:15 -0500
I had a similar experience. A way to get around it is to set the appropriate
nodeTravMask everytime before isect() call is made. The default node/gset mask
does not work for some reason. This may be a Performer bug with morph gset.
> Earlier I had some code (almost
> identical) which would fail sometimes, and work other times.
>
> Does the app and cull processing of the pfTerrain node use intersection
testing
> to determine what's visible and what's not? If so, would it require a reset
of
> the TravMask every frame for other intersection testing to work? I ask
because
> part of the enigma seems to be where my intersections are placed relative to
> the call to pfFrame().
>
> Thanks in advance for your help.
>
>
> Ed Peters
> elpeters++at++ncsa.uiuc.edu
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>-- End of excerpt from Edward Peters
--Gan Wang
Cambridge Research Associates Voice: 703-790-0505 ext.7210 1430 Spring Hill Road, Suite 200 Fax: 703-790-0370 McLean, VA 22102 E-mail: gan++at++cambridge.com ======================================================================= List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/ Submissions: info-performer++at++sgi.com Admin. requests: info-performer-request++at++sgi.com
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