HW-texture representation on Impact

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Vector Technologies (vectortc++at++swissonline.ch)
Mon, 20 Jan 1997 16:49:15 +0100


Angus:
we are creating textured polygons with MultiGen. The loader cannot be the
problem since on an IR (with RM-6) the texel depth representation is fine.
For our test, we created a rectangle textured with R=G=const. and B
decreasing from 255 (left) to 0 (right). The texture on the Impact is
clearly quantified (not dithered, sorry!) with 16 levels.
The demo "distort" with the dog gives a uniform brown color.
Ciao.
Alexander.
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