HW-texture representation on Impact
Vector Technologies (vectortc++at++swissonline.ch)
Mon, 20 Jan 1997 16:49:15 +0100
Angus:
we are creating textured polygons with MultiGen. The loader cannot be the
problem since on an IR (with RM-6) the texel depth representation is fine.
For our test, we created a rectangle textured with R=G=const. and B
decreasing from 255 (left) to 0 (right). The texture on the Impact is
clearly quantified (not dithered, sorry!) with 16 levels.
The demo "distort" with the dog gives a uniform brown color.
Ciao.
Alexander.
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VECTOR TECHNOLOGIES SA
7, ch de la Venoge
CH - 1025 St-SULPICE
Switzerland
tel: +41 21 691 42 43
fax: +41 21 691 42 40
eml: vectortc++at++swissonline.ch
Explore with us the 3rd dimension !
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on Mon Aug 10 1998 - 17:54:22 PDT