Brian Furtaw (brian++at++sgi.com)
Fri, 17 Jan 1997 16:50:19 -0500
Brian
On Jan 17, 12:41pm, Marcus Barnes wrote:
> Subject: Re: Texture detail and zbuffer on Impact
> On Jan 15, 11:28am, Brian Furtaw wrote:
> > On Jan 15, 8:14am, Jean BENOIT wrote:
>
> > > I work on Impact 5.3 with patch 1414 or 6.2 with patch 1392, 1347.
> > > With these patches have have always the same problem :
> > > - Bad texture detail on terrain
> >
> > Do the textures look dithered? Do you have 1 meg TRAMs or 4 meg TRAMs on
this
> > IMPACT? You will see dithering with 1 meg TRAMs.
>
> Detail texture mag. filtering is very poor (broken) on Impact. I don't think
> that it improves with 4 meg TRAMS. I haven't seen a patch for it either.
>
> Regards.
> --
> + Marcus Barnes, Technical Staff mailto:marcus++at++multigen.com +
> + Multigen Inc. http://www.multigen.com +
> + 550 S. Winchester Blvd. phoneto:1-408-556-2654 +
> + Suite 500 San Jose CA 95128 faxto:1-408-261-4102 +
> =======================================================================
> List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/
> Submissions: info-performer++at++sgi.com
> Admin. requests: info-performer-request++at++sgi.com
>-- End of excerpt from Marcus Barnes
-- o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-oBrian Furtaw (brian++at++sgi.com) VisSim Technical Consultant 12200-G Plum Orchard Drive Office: (301)572-3293 Fax: (301)872-3293 Silver Spring, Maryland 20904 OpenGL/ImageVision/OpenInventor/Performer ======================================================================= List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/ Submissions: info-performer++at++sgi.com Admin. requests: info-performer-request++at++sgi.com
This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:54:22 PDT