Re: Texture detail and zbuffer on Impact

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Marcus Barnes (marcus++at++multigen.com)
Fri, 17 Jan 1997 12:41:35 -0800


On Jan 15, 11:28am, Brian Furtaw wrote:
> On Jan 15, 8:14am, Jean BENOIT wrote:

> > I work on Impact 5.3 with patch 1414 or 6.2 with patch 1392, 1347.
> > With these patches have have always the same problem :
> > - Bad texture detail on terrain
>
> Do the textures look dithered? Do you have 1 meg TRAMs or 4 meg TRAMs on this
> IMPACT? You will see dithering with 1 meg TRAMs.

Detail texture mag. filtering is very poor (broken) on Impact. I don't think
that it improves with 4 meg TRAMS. I haven't seen a patch for it either.

Regards.

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