Re[2]: Underwater effects

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Hill_Brian++at++amelnx.advmar.com
Thu, 16 Jan 97 18:25:42 EST


     ANgus (Neptune),
      
     Thanks for the info. I was also hoping there was some report or code
     that I could get to learn how they create the effect.
      
     By the way was your Atlantis ever converted to OGL/pf2.x?
      
     Brian Hill
     hill_brian++at++advmar.com

______________________________ Reply Separator _________________________________
Subject: Re: Underwater effects
Author: "Angus W.S. Henderson" <angus++at++despair.paradigmsim.com> at Internet
Date: 1/16/97 03:46 PM

> You may have already seen this one, but there is the Atlantis simulation
> which the guys at the RealityCentre did
      
... then go and buy Waveracer or rider whatever-it-is for your Nintendo 64 for
clever/fast reflective water surfaces.
      
ANgus
      
      
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