Re: Scene Density Requirements

New Message Reply Date view Thread view Subject view Author view

Timothy Moore (moore++at++WOLFENET.com)
Thu, 16 Jan 1997 09:00:42 -0800 (PST)


   From: "Angus Dorbie" <dorbie++at++bitch.reading.sgi.com>
   Date: Thu, 16 Jan 1997 12:56:09 +0000

   On Jan 15, 3:00pm, Timothy Moore wrote:

>
> Can you compile up an essentially unlimited amount of geometry into
> display lists and rely on OpenGL to page the list into display list
> cache at the appropriate time?

   On iR it'd either cache on the GE board or DMA from memory both are
   potential wins.
   You also have control over which display lists reside on the GE board
   and which reside in memory using display list priority control.

How about on RE2? :-) :-) :-)

Tim
=======================================================================
List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/
            Submissions: info-performer++at++sgi.com
        Admin. requests: info-performer-request++at++sgi.com


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:54:21 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.