Re: Scene Density Requirements

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Angus Dorbie (dorbie++at++bitch.reading.sgi.com)
Wed, 15 Jan 1997 17:47:28 +0000


On Jan 15, 5:17pm, Angus Dorbie wrote:

> This is correct, z buffering isn't the only issue but on our systems your
> reasoning is fine for a lot of cases. It may help to use simpler texture
> filters, and does help to use smaller texture formats, blending & shading.
                                                                 ^
|
Should read "less blending & simpler shading"--------------------/

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