glReadPixels
WILLIAM_MARINELLI++at++ntsc.navy.mil
Mon, 13 Jan 97 12:35:29 EST
I'm posting this to both groups because it's a vega app but seems
applicable to both in the context of a post draw callback.
Opinions about using glReadPixels to approximte the distance an object
is away from the eyepoint (simulate a laser range finder)?
I use
glReadPixels(640,512,1,1,GL_DEPTH_COMPONENT,GL_FLOAT,f);
^^^^^^^ ^^^ ^^^^^^^^^^^^^^^^^^
middle 1 z buffer value
of pixel
screen
then try to scale it appropriately with the near and far clip planes.
f returns with a float value between 0 and one. I suppose that the
Ifinite Reality Floating point z buffer has been accounted for when
this float is spit out.
At this point the returned depth buffer value is scaled quite large;
ie, you pitch down to the ground and the returned value is still quite
high (.4).
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on Mon Aug 10 1998 - 17:54:19 PDT