Marcus Barnes (marcus++at++multigen.com)
Thu, 9 Jan 1997 10:25:42 -0800
1. pfLayer attempts to impose a well defined draw ordering of its children.
2. Transparent geometry is CULL sorted separately from opaque geometry.
> to support a blending of the different textures.
>
> -->But when I take a side view and there exist some geometry parts
> overlapped by others in the foreground (and both surface normals point
> to the eye) only the texture of the base-layer will be rendered on the
> geometry of the foreground, INSTEAD of the texture of the decal-layer.
>
> Does anybody know what's going wrong ?
pfLayer draw ordering does not work correctly when the pfLayer's decal geometry
has transparency enabled. There is a conflict between the transparency sort
and the pfLayer logic. This is a known Performer bug.
Regards.
--
+ Marcus Barnes, Technical Staff mailto:marcus++at++multigen.com +
+ Multigen Inc. http://www.multigen.com +
+ 550 S. Winchester Blvd. phoneto:1-408-556-2654 +
+ Suite 500 San Jose CA 95128 faxto:1-408-261-4102 +
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