Peter Schulze (schulze++at++tnt.uni-hannover.de)
Thu, 09 Jan 1997 12:20:58 +0100
-->When I take a look on the modell from a bird's-eye-view (no
overlapping parts of geometry) all the textures are rendered in the
right order, inclusive blending.
-->But when I take a side view and there exist some geometry parts
overlapped by others in the foreground (and both surface normals point
to the eye) only the texture of the base-layer will be rendered on the
geometry of the foreground, INSTEAD of the texture of the decal-layer.
-->When I enable only one of the 3 layers everything works fine(side
view).
To avoid this failure I changed pfLayerMode and pfChanBinOrder but
without success.
Does anybody know what's going wrong ?
Peter
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