Re: Questions on texture and contrast.

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Brian Furtaw (brian++at++sgi.com)
Mon, 6 Jan 1997 08:39:10 -0500


Eric try a pfTexEnv of PFTE_DECAL that could fix your problem.

Brian

On Jan 3, 4:43pm, Eric Heft wrote:
> Subject: Questions on texture and contrast.
> Hi,
>
> I was wondering if anyone could tell me what controls the pixel
> values of an object that has a texture, when the lighting model in
> perfly has been turned off.
>
> I've got a simple cylinder that has a texture map. The texture
> map ranges from 0-255 with an avg is 127.5. When I snap the textured
> cylinder its range is 39-165 with an avg of 101.6. So what's going
> on?
>
> Or perhaps a better question might be how do I fully control the
> intensity of the pixels in an object?
>
> Thanks.
> Eric
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>-- End of excerpt from Eric Heft

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Brian Furtaw (brian++at++sgi.com) VisSim Technical Consultant 12200-G Plum Orchard Drive Office: (301)572-3293 Fax: (301)872-3293 Silver Spring, Maryland 20904 OpenGL/ImageVision/OpenInventor/Performer ======================================================================= List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/ Submissions: info-performer++at++sgi.com Admin. requests: info-performer-request++at++sgi.com


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