Info-Performer Mailing List Archives
By Thread
New Message
End of Messages
Date view
Subject view
Author view
Other groups
454 Messages
Starting:
Wed 01 Jan 1997 - 19:34:07 PDT
Ending:
Fri 31 Jan 1997 - 18:48:38 PDT
path following reset
Dee A. Chapman
Re: path following reset
Jean-Claude Bachmann
Runway Lights
Paul Rider
Re: Undocumented IRIS GL gl_sincos???
Steve Baker
Re: Keeping current position
Brian Furtaw
Re: Keeping current position
LIM MING WAH
Catching child death signal
Bill Storma
SIGSEGV in draw
Bill Storma
swap space
Cris Villarma
HUD examples using Performer
Curt Bryan
Should be an easy one.
chris
Cannot create Semaphore via NFS (/usr/tmp) !!!
Rambabu
Questions on texture and contrast.
Eric Heft
Re: Cannot create Semaphore via NFS (/usr/tmp) !!!
Rob Jenkins
Re: HUD examples using Performer
Rob Jenkins
Re: Questions on texture and contrast.
Rob Jenkins
Rotations about its own axis
LIM MING WAH
RE: Moving eyepoint vs. DCS translations
BOCCARA Michael
Re: Questions on texture and contrast.
Brian Furtaw
VR developer needed
Glenn Waldron
OpenGL vs Direct 3D comments
Neil Matson
Re: OpenGL vs Direct 3D comments
Steve Baker
Intersection Question
Mark Baranowski
Turn off draw
SCOTT OFRIEL
Re: Turn off draw
Mario Veraart
Re: OpenGL vs Direct 3D comments
Angus Dorbie
Re: OpenGL vs Direct 3D comments
Bernard Leclerc
Re: Intersection Question
Elizabeth Smith
Re: Intersection Question
Mark Baranowski
Re: Intersection Question
Mark Baranowski
Feedback Buffer
David Higginbotham
Process callbacks
Gan Wang
Vertices
LIM MING WAH
Re: Vertices
Mario Veraart
Re: video textures with Sirius on iR
Jean-Claude Bachmann
pfAllocIsectData Question
Mark Baranowski
Re: Intersection Question
Bernard Leclerc
Re: Intersection Question
Mark Baranowski
pfLPointState (and fading near envelope limits)
Paul Rider
Re: pfLPointState (and fading near envelope limits)
Rémi Arnaud
pfHighlight crash
Kaylor Brett
Sudden X/Performer problem
Christopher R Volpe
Re: Sudden X/Performer problem
Christopher R Volpe
Re: Sudden X/Performer problem
Christopher R Volpe
Solution: Re: Sudden X/Performer problem
Christopher R Volpe
More info on sudden problem
Christopher R Volpe
Printing
LIM MING WAH
RE: Printing
BOCCARA Michael
Question: pfGetGSetAttrLists()
John Kapp
Re: Question: pfGetGSetAttrLists()
Ran Yakir
Object data
LIM MING WAH
Re: Object data
ceti
Can I get Alias file loader for Performer?
Choi, Changrak
SIRIUS_BOARD
Tran cong Tam
Re: SIRIUS_BOARD
Eric Kunze
Re: Printing
Angus Dorbie
Re: Can I get Alias file loader for Performer?
Brian Furtaw
Writing / executing Performer apps on the O2.
David Helfrick
Re: Writing / executing Performer apps on the O2.
Paul Rider
Re: Writing / executing Performer apps on the O2.
Sharon Clay
pfGeoSet with PFGS_POLYS
Bruno Rassaerts
pfGetGSetAttrLists() Problem SOlved
John Kapp
Re: Writing / executing Performer apps on the O2.
Angus Dorbie
Re: Writing / executing Performer apps on the O2.
Angus Dorbie
Re: Sudden X/Performer problem
Fred Clyne
Re: pfGeoSet with PFGS_POLYS
Sharon Clay
Re: Sudden X/Performer problem
Sharon Clay
pfFlatten
chris
Registing electronic forum for IRIS Performer
YOON, YEO CHEON
pfLayer & overlapping geometry
Peter Schulze
update coord via network
Charlie H. Chang
Re: pfLayer & overlapping geometry
Marcus Barnes
Difference between O-GL & Performer
Jim
Re: Difference between O-GL & Performer
Rémi Arnaud
Re: Difference between O-GL & Performer
Steve Baker
Re: Difference between O-GL & Performer
Jason Williams
setmon&screensize
Matsumura Makoto
Re: setmon & screen
Rémi Arnaud
Isect?
LIM MING WAH
Isect?
IRIS Performer user group
PFGS_POLYS problem
Bruno Rassaerts
Re: PFGS_POLYS problem
Steve Baker
R10000 or R4400
Sam Chu
RE: R10000 or R4400
Jeff Brickley
Re: R10000 or R4400
Moshe Nissim
Re: R10000 or R4400
Salvador Cabaruvias
Re: R10000 or R4400
Angus Dorbie
Re: R10000 or R4400
david.heskamp++at++lmco.com
Re: R10000 or R4400
VR++at++onyx
SIRIUS Board
Rajesh Thakur
Re: SIRIUS Board
Rajesh Thakur
Re: Difference between O-GL & Performer
Brian Furtaw
Scene Density Requirements
Jude Anthony
Re: Scene Density Requirements
Rémi Arnaud
Re: Scene Density Requirements
Jude Anthony
Re: Scene Density Requirements
Rémi Arnaud
Re: Scene Density Requirements
Jude Anthony
Re: Scene Density Requirements
Jude Anthony
Re: Scene Density Requirements
Jude Anthony
Re: Scene Density Requirements
ken sartor
Re: Scene Density Requirements
Jude Anthony
Indigo2 Video Live Texturing
Frederic Quinet
pfPVChanStressFilter
Randy Fox
Re: pfPVChanStressFilter
Rémi Arnaud
Fixed Object Size
GARY ADAIR
Re: Fixed Object Size
Ran Yakir
Explosion Sequence
GARY ADAIR
Re: Explosion Sequence
Brian Furtaw
Re: Fixed Object Size
Brian Furtaw
Re: pfPVChanStressFilter
Rémi Arnaud
Re: PFGS_POLYS problem
Fred Clyne
Re: Explosion Sequence
Rob Jenkins
Re: setmon&screensize
Angus Dorbie
sky with cloud texture
Mei-Ling Hsu
Re: sky with cloud texture
Angus Dorbie
Re: sky with cloud texture
Brian Furtaw
about pathFly.c
Charlie H. Chang
Re: about pathFly.c
Angus Dorbie
Re: about pathFly.c
Yang Lei
Re: about pathFly.c
Brian Furtaw
animation of iv models?
Ah Fei
Flashing geometry under pfLayer
Paul Rider
vga for PC-monitor
VR++at++onyx
Re: vga for PC-monitor
Brian Furtaw
Performer with dm pbuffers
ulf.yngwe++at++mandator.se
Re: Performer with dm pbuffers
Ran Yakir
Re: Performer with dm pbuffers
Sharon Clay
Custom texture filtering
Gilles Reymond
Re: Custom texture filtering
Rémi Arnaud
unscribe yang lei
Yang Lei
Showcase files from IITSEC
WILLIAM_MARINELLI++at++ntsc.navy.mil
glReadPixels
WILLIAM_MARINELLI++at++ntsc.navy.mil
Re: glReadPixels
Rémi Arnaud
Performer Pro needed
Hudson Holmes
Dual Updates frequencies ??
Rambabu
Re: Dual Updates frequencies ??
Martin Reddy
POinter to coordinate list
Ming Wah
Missing data
Ming Wah
CAD model to OpenFlight format
Terence Ker
Re: CAD model to OpenFlight format
scheff++at++iff.fhg.de
Re: CAD model to OpenFlight format
Thomas M. Miller
Re: CAD model to OpenFlight format
Brian Furtaw
Question about pfTraverser
BOCCARA Michael
Stereo display
Ion Barosan
Re: Stereo display
Mike Weiblen
Thought for the day.
Angus Dorbie
Re: POinter to coordinate list
Brian Furtaw
job offer: augmented reality/Munich, Germany
Eric Rose
pfuAddDelay - object disappears
Dee A. Chapman
NOT synchronizing to vertical retrace
Orad Hi-Tec Systems
Re: NOT synchronizing to vertical retrace
Rémi Arnaud
Re: NOT synchronizing to vertical retrace
Orad Hi-Tec Systems
Re: NOT synchronizing to vertical retrace
Orad Hi-Tec Systems
Re: NOT synchronizing to vertical retrace
Rémi Arnaud
2.1 vs 2.0 for Max Impacts
Shirley Pratt
Re: 2.1 vs 2.0 for Max Impacts
Rob Jenkins
Re: 2.1 vs 2.0 for Max Impacts
Shirley Pratt
Re: 2.1 vs 2.0 for Max Impacts
Scott McMillan
Re: 2.1 vs 2.0 for Max Impacts
Elizabeth Smith
Infrared Mode
Sam Chu
Re: NOT synchronizing to vertical retrace
Angus Dorbie
Q: How to find current Xform for a given node?
Mark Baranowski
My MultiGen model developed on RE2 and MultiGenII 1.0 does not work on IR!
Siva Sankaran
Re: My MultiGen model developed on RE2 and MultiGenII 1.0 does not work on IR!
Mark Baranowski
Q: No picking of pfbillboards?
Thomas Steudten
one of polygons disappear
Jim
Texture detail and zbuffer on Impact
Jean BENOIT
Re: Texture detail and zbuffer on Impact
Angus Dorbie
Re: Texture detail and zbuffer on Impact
Marcus Barnes
Re: Texture detail and zbuffer on Impact
Vector Technologies
Texture & multi-pfPipeWindows on iR
inca++at++public.bta.net.cn
pfDrawChanStats()
Ren-Jye Yu
Re: Texture detail and zbuffer on Impact
Brian Furtaw
Re: Scene Density Requirements
Angus Dorbie
Re: Scene Density Requirements
Timothy Moore
Re: Texture detail and zbuffer on Impact
Rob Jenkins
Re: Scene Density Requirements
Angus Dorbie
Looking for underwater visual effects
Hill_Brian++at++amelnx.advmar.com
Re: Scene Density Requirements
Ran Yakir
Re: Scene Density Requirements
Angus Dorbie
Re: Scene Density Requirements
Timothy Moore
RAID Problem with Irix 6.2
Behram
Re: Underwater effects
Martin Reddy
Re: Scene Density Requirements
Angus Dorbie
Re: Scene Density Requirements
Timothy Moore
Clockwise/Counterclockwise triangles in tri-strips
John W. Barrus
Re: Scene Density Requirements
Angus Dorbie
Re: Underwater effects
Angus W.S. Henderson
AN interesting comment.
Steve Baker
Re: AN interesting comment.
Mike Weiblen
Re: AN interesting comment.
Jude Anthony
Re: AN interesting comment.
Jude Anthony
Re: AN interesting comment.
Angus Dorbie
Re: AN interesting comment.
Steve Baker
Re: AN interesting comment.
Erik Brisson
Re: AN interesting comment.
Andreas Simon
Re: AN interesting comment.
Mike Weiblen
Re: AN interesting comment.
Nigel Caughey
Re: AN interesting comment.
ken sartor
Re[2]: Underwater effects
Hill_Brian++at++amelnx.advmar.com
Re: AN interesting comment.
Nathaniel Bletter
Re: AN interesting comment.
Craig A. Vrana
Edge-detection on results of pfDraw
chris++at++mpik-tueb.mpg.de
Re: Edge-detection on results of pfDraw
Rémi Arnaud
Re: Scene Density Requirements
Angus Dorbie
Re: AN interesting comment.
Angus Dorbie
Re: AN interesting comment.
Angus Dorbie
Re: AN interesting comment.
Angus Dorbie
_pfDirtCheck : pfWhatsThat ???
BOCCARA Michael
pfPipeWindows and OpenGL
ulf.yngwe++at++mandator.se
My MultiGen model developed on RE2 and MultiGenII 1.0 does n
tidrowd++at++cc.tacom.army.mil
Q: No picking of pfbillboards?
tidrowd++at++cc.tacom.army.mil
Re: Q: No picking of pfbillboards?
Sharon Clay
Re: AN interesting comment.
Rob Jenkins
Re: AN interesting comment.
Angus Dorbie
Re: AN interesting comment.
Elizabeth Smith
Re: AN interesting comment.
Elizabeth Smith
Re: AN interesting comment.
Edward Peters
Re: My MultiGen model developed on RE2 and MultiGenII 1.0
Marcus Barnes
Re: Texture detail and zbuffer on Impact
Brian Furtaw
intersection testing and pfTerrain
Edward Peters
convolve, glConvolutionFilter2DEXT and IR
Olivier Schreiber
Re: AN interesting comment.
Angus Dorbie
Re: convolve, glConvolutionFilter2DEXT and IR
Angus Dorbie
Still working on shadows...
Thom DeCarlo
Re: Still working on shadows...
Angus Dorbie
HELP: Evaluating Performer for thesis topic.
Jeff Bush
Re: HELP: Evaluating Performer for thesis topic.
Angus Dorbie
pfPipeWindows and OpenGL
ulf.yngwe++at++mandator.se
Re: pfPipeWindows and OpenGL
inca++at++public.bta.net.cn
Re: pfPipeWindows and OpenGL
Sharon Clay
Re: pfPipeWindows and OpenGL
inca++at++public.bta.net.cn
Re: Underwater effects
Chris Thornborrow
Re: Texture detail and zbuffer on Impact
Angus Dorbie
HW-texture representation on Impact
Vector Technologies
Re: HW-texture representation on Impact
Vector Technologies
Re: Underwater effects
Angus W.S. Henderson
Re: intersection testing and pfTerrain
Gan Wang
Re: HW-texture representation on Impact
Angus Dorbie
Re: Texture detail and zbuffer on Impact
Rob Jenkins
Shadow and projected texture
pere1++at++cluny.ensam.fr
Re: Shadow and projected texture
Angus Dorbie
Re: Shadow and projected texture
Angus Dorbie
Re: AN interesting comment.
Angus Dorbie
Re: Shadow and projected texture
Brian Furtaw
Re: _pfDirtCheck : pfWhatsThat ???
Sharon Clay
Re: Solution: Re: Sudden X/Performer problem
Sharon Clay
add triangles in a pfGeode
Yann Andenmatten
Re: add triangles in a pfGeode
Jean BENOIT
pfPipeWindows & Texture on iR
inca++at++public.bta.net.cn
Re: pfPipeWindows & Texture on iR
Sharon Clay
Re: pfPipeWindows & Texture on iR
inca++at++public.bta.net.cn
Re: pfPipeWindows & Texture on iR
Angus Dorbie
Re: pfPipeWindows & Texture on iR
inca++at++public.bta.net.cn
specify a path for a user
David Chan
Re: Shadow and projected texture
Brian Furtaw
Infinite Reality, Colour matrix and pfTexEnv Component
Graham Jones
Re: Infinite Reality, Colour matrix and pfTexEnv Component
Graham Jones
Re: Infinite Reality, Colour matrix and pfTexEnv Component
Graham Jones
Re: Infinite Reality, Colour matrix etc
Graham Jones
Re: Infinite Reality, Colour matrix etc
Graham Jones
Re: Infinite Reality, Colour matrix and pfTexEnv Component
Brian Furtaw
Re: Infinite Reality, Colour matrix and pfTexEnv Component
Ran Yakir
Large Digital Terrain Management
Luigi Rella
Re: Infinite Reality, Colour matrix and pfTexEnv Component
Angus Dorbie
Re: HW-texture representation on Impact
Angus Dorbie
Re: HW-texture representation on Impact
Marcus Barnes
Re: Large Digital Terrain Management
Angus Dorbie
Re: HW-texture representation on Impact
Marcus Barnes
Create Semaphore Arena problem
dpugmire++at++facility.cs.utah.edu
Re: Create Semaphore Arena problem
Rambabu
pfuFlybox with BG FlyBox !!!
Rambabu
Re: HW-texture representation on Impact and Texture detail discussion
Scott McMillan
Re: Create Semaphore Arena problem (fwd)
Scott McMillan
Getting Gouraud Color
SCOTT OFRIEL
Re: Getting Gouraud Color
SCOTT OFRIEL
Re: Getting Gouraud Color
Steve Baker
Re: Getting Gouraud Color
Angus Dorbie
Re: Getting Gouraud Color
Troy Stephen
Re: Getting Gouraud Color
Timothy Moore
Re: Getting Gouraud Color
Angus Dorbie
path following - pfuAddDelay
Dee A. Chapman
Putting attr list into geosets
Ming Wah
Re: Shadow and projected texture
pere1++at++cluny.ensam.fr
Re: Shadow and projected texture
Scott McMillan
Re: Infinite Reality, Colour matrix and pfTexEnv Component
Angus Dorbie
Re: Shadow and projected texture
login IRIX
Re: Shadow and projected texture
Angus Dorbie
16mb or 64 mb max tex memory on RE2
Daniel Stipe
Re: 16mb or 64 mb max tex memory on RE2
Peter Ebbesmeyer
Re: 16mb or 64 mb max tex memory on RE2
Martin Reddy
Re: 16mb or 64 mb max tex memory on RE2
Orad Hi-Tec Systems
Re: 16mb or 64 mb max tex memory on RE2
Brian Furtaw
Re: 16mb or 64 mb max tex memory on RE2
tidrowd++at++cc.tacom.army.mil
Re: Re[2]: 16mb or 64 mb max tex memory on RE2
Brian Furtaw
Re: 16mb or 64 mb max tex memory on RE2
Angus Dorbie
Re: 16mb or 64 mb max tex memory on RE2
Sam Watters
Re: Putting attr list into geosets
Nicolas Gauvin
Re: Getting Gouraud Color
Angus Dorbie
Re: Infinite Reality, Colour matrix and pfTexEnv Component
Angus Dorbie
Re: 16mb or 64 mb max tex memory on RE2
Derek Jewhurst
Re: 16mb or 64 mb max tex memory on RE2
Luis Ignacio Miranda
Re: Infinite Reality, Colour matrix and pfTexEnv Component
Brian Furtaw
Re: 16mb or 64 mb max tex memory on RE2
Rob Jenkins
Re: 16mb or 64 mb max tex memory on RE2
Brian Furtaw
Re: Putting attr list into geosets
Sharon Clay
Re: 16mb or 64 mb max tex memory on RE2
Angus Dorbie
Re: Shadow and projected texture
Scott McMillan
test
Indu Bingham
test
Indu Bingham
Re: Shadow and projected texture
pere1++at++cluny.ensam.fr
no image with pfuSaveImage on iR
Thomas Steudten
Re: no image with pfuSaveImage on iR
Graham Jones
RE: no image with pfuSaveImage on iR
BOCCARA Michael
Re: Infinite Reality, Colour matrix etc
Angus Dorbie
Re: Infinite Reality, Colour matrix etc
Ran Yakir
Frame rate drop down seriously!!!!
Ren-Jye Yu
Re: Frame rate drop down seriously!!!!
Martin Reddy
Seeking Hardware Advice
Bob Cowling
Re: Frame rate drop down seriously!!!!
Angus Dorbie
Clip map blues...
Jim Durbin
pfStats
Doug Price
Re: pfStats
Steve Baker
Re: 16mb or 64 mb max tex memory on RE2
Sharon Clay
Re: no image with pfuSaveImage on iR
Rob Jenkins
Re: Clip map blues...
Brian Furtaw
MultiGen texture problem.
Charles Walters
Re: MultiGen texture problem.
Charles Walters
ERDAS Imagine Format
Daniel Stipe
very bright lights
ken sartor
Re: very bright lights
Gerard Tyra - SA Technology
Re: very bright lights
Steve Baker
Re: very bright lights
Angus W.S. Henderson
Re: very bright lights
Gerard Tyra - SA Technology
Re: very bright lights
Steve Baker
Re: very bright lights
Angus Dorbie
Re: Terrain
Luigi Rella
Re: very bright lights
Axel Sammet
Re: very bright lights
Roger Morris
admin request
Roman Rolinksy
Re: very bright lights
Axel Sammet
How to use performer on Window95/NT in IBM PC
Gil-won Park
Re: How to use performer on Window95/NT in IBM PC
Rémi Arnaud
Re: How to use performer on Window95/NT in IBM PC
G.W. Estep II
RE: How to use performer on Window95/NT in IBM PC
Hudson Holmes
Re: very bright lights
Angus Dorbie
more openGL than perf
ceti
Re: more openGL than perf
Ran Yakir
viewports?
Christopher R Volpe
ONYX2 and graphics performance.
Ken Sakai
Re: ONYX2 and graphics performance.
Rémi Arnaud
Re: ONYX2 and graphics performance.
Javier Castellar
pfDirtCheck problems
Ken Sakai
Makedepend : No locks available !!!!
Rambabu
re: Makedepend : No locks available !!!
Rob Jenkins
pfuTraverser() printing pfLPointState info !!!
Rambabu
Re: pfuTraverser() printing pfLPointState info !!!
Rémi Arnaud
Re: pfuTraverser() printing pfLPointState info !!!
Marcus Barnes
Stereo version of perfly
Wilfred Janssen
Re: Stereo version of perfly
Dick Rous
Performer/OpenGL
WILLIAM_MARINELLI++at++ntsc.navy.mil
Re: Performer/OpenGL
Rémi Arnaud
pfChannels under MCO ??
Rambabu
Re: pfChannels under MCO ??
Rémi Arnaud
Re: pfChannels under MCO ??
Hill_Brian++at++amelnx.advmar.com
Re: pfChannels under MCO ??
Mark Baranowski
thank you all for OpenGL trick !
ceti
Looking for MultiGen's Performer Loader.
Thom DeCarlo
Pixel Size of pfLPointState() !!
Rambabu
Re: Pixel Size of pfLPointState() !!
Rémi Arnaud
[Q] Onyx2 Reality for VR???
Brian Corrie
Re: [Q] Onyx2 Reality for VR???
Trina Roy
pfLayer & spheres
BOCCARA Michael
Video Texturing
Guy Premont
Deleting Performer subgraphs
Ken Sakai
Re: Deleting Performer subgraphs
Nicolas Gauvin
Re: Deleting Performer subgraphs
Steve Baker
RE: How to use performer on Window95/NT
Simpkin, Graeme
zbuf and texture on Impact Again
Jean BENOIT
IR texture
Jean BENOIT
Re: IR texture
Angus Dorbie
Spaceball Interface
Dave Russell
pfColorTable/vgObjCTab !!!
Rambabu
Alias or Softimage Animation Loaders
Avi Bar-Zeev
Re: pfColorTable/vgObjCTab !!!
Ran Yakir
Multiple camera positions in 1 channel(!)
Roy Ruddle
Performer & color_matrix_SGI
Harri Kaimio
Re: Performer & color_matrix_SGI
Ran Yakir
draw times
Bryan Wasileski
pfLightColor() Unknown color token
Erik Brisson
Re: pfLightColor() Unknown color token
Timothy Moore
Re: draw times
Brian Furtaw
Re: draw times
Timothy Moore
Re: Performer & color_matrix_SGI
Brian Furtaw
Job Opportunities in Bremen (Germany)
Nikolaus Hanekamp
NTSC output from iR.
Steve Baker
RE: NTSC output from iR.
Steve Baker
Re: NTSC output from iR.
Rémi Arnaud
Re: NTSC output from iR.
Angus Dorbie
Re: NTSC output from iR.
Moshe Nissim
JOBS: Simulation/CG at HT Medical
Morten Bro-Nielsen
Reference pages
Óscar S.
New Proyect
Óscar S.
Re: draw times
Brian Furtaw
Re: Reference pages
Angus Dorbie
Rain / Thunderstorms ...
Rambabu
(Fwd) Re: (Fwd) RE: NTSC output from iR.
Angus Dorbie
multi-channel performer setup using ircombine
Christopher R Volpe
Re: multi-channel performer setup using ircombine
Eric Kunze
Re: multi-channel performer setup using ircombine
Rémi Arnaud
Re: multi-channel performer setup using ircombine
Christopher R Volpe
Job Opportunity in Montreal
Frederic Francis
Re: [Q] Onyx2 Reality for VR???
Amit Parghi
JOBS: Seattle, VR, games
Avi Bar-Zeev
Re: draw times
Bernard Leclerc
Hardware questions...
Jeff Clark
Re: Hardware questions...
Avi Bar-Zeev
Mirror image rendering
Nathaniel Bletter
Re: Mirror image rendering
Richard M. Spencer
Re: Hardware questions...
Javier Castellar
Re: Mirror image rendering
Angus Dorbie
Q; How to determine memory allocation for a given scene?
Mark Baranowski
Re: Q; How to determine memory allocation for a given scene?
Sharon Clay
Re: Q; How to determine memory allocation for a given scene?
Mark Baranowski
Re: Hardware questions...
Bernard Leclerc
pfFrameTimeStamp
Steve Baker
Graphics Harware Problem
BOCCARA Michael
Re: Graphics Harware Problem
Chris Ryan
Evironment mapping for patchy reflections below the lightpoints !!!!
Rambabu
Re: Graphics Harware Problem
Rob Jenkins
Re: Evironment mapping for patchy reflections below the lightpoints !!!!
Angus Dorbie
Billboard Bug on iR?
inca++at++public.bta.net.cn
pfInitClock
Swaminathan N.
Re: Graphics Harware Problem
Bernard Leclerc
glDrawPixels speed.
Steve Baker
Re: glDrawPixels speed.
Morten Eriksen
Re: glDrawPixels speed.
Rob Jenkins
Re: glDrawPixels speed.
Angus Dorbie
Re: glDrawPixels speed.
Jean-Francois Panisset
Non-MultiSample Anti-aliasing
Michael M. Allbright
Non-MultiSample Anti-aliasing
Michael M. Allbright
glDrawPixels() speed cont.
Morten Eriksen
Re: Evironment mapping for patchy reflections below the lightpoints !!!!
Angus Dorbie
R4400 vs. R10000 thoughts or benchmarks
Curt Bryan
R4400 vs. R10000 thoughts or benchmarks
Curt Bryan
Re: R4400 vs. R10000 thoughts or benchmarks
ken sartor
Re: Non-MultiSample Anti-aliasing
Brian Furtaw
Re: Non-MultiSample Anti-aliasing
Angus Dorbie
Re: Non-MultiSample Anti-aliasing
Timothy Moore
Re: Non-MultiSample Anti-aliasing
Michael M. Allbright
pfPipeWindow constructor
Christopher R Volpe
performer email list request
David Mei
glDrawPixels.
Steve Baker
(Fwd) performer email list request
Rob Jenkins
New Message
Start of Messages
Date view
Subject view
Author view
Other groups
This archive was generated by
hypermail 2.0b2
on
Tue Aug 11 1998 - 14:17:39 PDT