Rob Mace (mace++at++lum.asd.sgi.com)
Tue, 31 Dec 1996 15:26:05 -0800
void gl_sincos(int angle_in_10th_of_a_degree, float *sin, float *cos);
You should replace it's use with pfSinCos(). Here is a #define that
can make the change, but I recomend actually making the change in your
code.
#define gl_sincos(a, s, c) pfSinCos((a)*0.1f, (s), (c))
pfSinCos() is both faster and more accurate then gl_sincos().
Rob Mace
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