Re: Coplanar polygon flicker...

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Russell Suter (russell++at++ctasim.com)
Sat, 21 Dec 1996 15:44:21 -0700


On Dec 20, 3:40pm, Rob Jenkins wrote:
> Subject: Re: Coplanar polygon flicker...
> Russ
>
> RELNOTES FOR IRIX 6.2: Performer_eoe Known Problems and Workarounds say:
>
> o Coplanar polygons: pfDecal works only on machines that
> support the stencil or displacepolygon command. The
> default decaling mode for PFDECAL_BASE uses
> displacepolygon instead of stencil. This can
> significantly improve rendering performance but can
> result in visual anomalies where layer polygons
> incorrectly "poke" through other geometry. If you wish
> to use stencil then specify the
> PFDECAL_BASE_HIGH_QUALITY token.
>
> Also you may find reducing the ratio of your near:far clipping planes may
help
> ( get you more Zbuffer resolution as you move towards horizon ).
>
> Cheers
> Rob
>

Thanks Rob, that's exactly what I needed!

> On Dec 20, 2:04pm, Russell Suter wrote:
[snip...]
>-- End of excerpt from Rob Jenkins

-- 
Russ
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