Re: Driving Simulator

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Philip Nemec (nemec++at++precious.asd.sgi.com)
Wed, 18 Dec 1996 15:45:49 -0800


A couple of tips:
        * pay attention to the filters - most of the mipmap filters will blur
          away some of the sharp contrast of a texture. But for a sign the
          sharp contrast is supposed to be there... Use non-blurring filters,
          maybe even a sharpen filter when making the mipmaps.
        * offset the texture LOD to bias towards using more detailed levels
          so you're always drawing with more pixels
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