Jude Anthony (jude++at++p3.enzian.com)
Fri, 13 Dec 1996 15:49:41 EST
We just made a scene consisting of 2000 tris, 100 of which are
125x125, 900 of which are 75x75, and 1000 of which are 50x50. None
of the polygons are completely occluded, but some are overlapped.
We're supposed to be able to run at 30Hz with this scene, but we're
getting 15Hz at best.
The weird thing is that our real-life scenes contain upwards of
10,000 variously-sized polygons and run just fine. We think the
problem is the amount of time necessary to fill all those polygons.
Anybody have a suggestion on how to speed things up?
Thanks,
Jude Anthony
jude++at++p3.enzian.com
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