Brian Furtaw (brian++at++sgi.com)
Fri, 13 Dec 1996 09:25:05 -0500
Brian
On Dec 13, 11:56am, Mario Veraart wrote:
> Subject: Re: Help: Texture mapping!
> > Sorry, this is not a performer question.
> > I need to draw a circle on any type of polygon like
> > a square, trapezium, parralelogram etc. The
> > circle should get mapped correctly in the texture
> > so that it looks like a circle on the polygon. Everything
> > should happen in real time. I have a sphere and
> > I move around a object made with different kinds
> > of polygons. The sphere should leave traces of
> > circles on the other object. If anyone know how
> > to do it, please let me know.
>
> I would suggest to draw these circles in OpenGL.
> Keep track of where you want a circle to appear, gather
> enough parameters to draw it every frame, and draw
> a circles as a connected line strip in 3D every frame.
>
> Mario
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>-- End of excerpt from Mario Veraart
-- o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-oBrian Furtaw (brian++at++sgi.com) VisSim Technical Consultant 12200-G Plum Orchard Drive Office: (301)572-3293 Fax: (301)872-3293 Silver Spring, Maryland 20904 OpenGL/ImageVision/OpenInventor/Performer ======================================================================= List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/ Submissions: info-performer++at++sgi.com Admin. requests: info-performer-request++at++sgi.com
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