Re: Darkened Textures

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Timothy Moore (moore++at++WOLFENET.com)
Mon, 9 Dec 1996 16:56:58 -0800 (PST)


   From: "Rob Jenkins" <robj++at++quid.csd.sgi.com>
   Date: Mon, 9 Dec 1996 14:32:13 -0800

   On Dec 9, 3:45pm, Aubrey Holland wrote:
> Subject: Darkened Textures
> Hello,
>
> I've been having trouble with a texture map which I have been
> using in my application not appearing correctly. I have noticed that as
> I increase the graphical intensity of my scene, the texture becomes a
> darkened version of the actual RGB file(Not lightly darkened, but almost
> completely black). Strangely, in the same run, if I highlight the geode
> with the texture on it, it appears correctly. I'm
> using a modified version of perfly. Also, I've noticed that if I load up
> only the geode containing the texture and not the rest of my scene, the
> texture appears just fine.
> Does anyone know why this phenomenon might occur??
>

   This sounds like something you should get a support call logged on.

While Rob would certainly know better than I when a support call is
required, there might be a simpler explanation. You haven't said very
much about how you created the textured geode... do the GeoSets
actually have color attributes? If not, they are "inheriting" some
random color from the rest of the scene, whereas when you displayed
the geode alone white was be the default color if you didn't set a
color via a pfMaterial.

Tim
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