Re: Sharing Texture memory

New Message Reply Date view Thread view Subject view Author view

Steve Baker (steve++at++mred.bgm.link.com)
Tue, 3 Dec 96 13:53:11 -0500


> I use one pipeline (pfPipe) and two pfPipeWindow to draw the same scene
> (pfScene). I download the scene texture list on each window
> sequentially. It seems that the latest textures override the first one.
>
> I would like to know how I can share the hardware texture memory
> between the windows.

My understanding is that Performer handles this for you in OpenGL,
(at least it does on iR hardware) - but it's impossible in IrisGL.

Steve Baker 817-619-1361 (Vox-Lab)
Hughes Training Inc. 817-619-8776 (Vox-Office/Vox-Mail)
2200 Arlington Downs Road 817-619-4028 (Fax)
Arlington, Texas. TX 76005-6171 Steve++at++MrEd.bgm.link.com (eMail)
http://www.hti.com (external) http://MrEd.bgm.link.com/staff/steve (intranet)
                                http://web2.airmail.net/sjbaker1 (external)

=======================================================================
List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/
            Submissions: info-performer++at++sgi.com
        Admin. requests: info-performer-request++at++sgi.com


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:54:05 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.