Anti-Aliasing on an O2.

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Steve Baker (steve++at++mred.bgm.link.com)
Mon, 2 Dec 96 17:38:18 -0500


Has anyone out there played with faking anti-aliasing
(S-L-O-W-L-Y) on an O2 using either polygons outlined
with anti-aliased lines, or rendering with jittered
screen soordinates in multiple passes?

Does it work?

Are there any slick tricks in Performer to make this
easy?

Thanks y_o4':nz{_)9"om

Steve Baker 817-619-1361 (Vox-Lab)
Hughes Training Inc. 817-619-8776 (Vox-Office/Vox-Mail)
2200 Arlington Downs Road 817-619-4028 (Fax)
Arlington, Texas. TX 76005-6171 Steve++at++MrEd.bgm.link.com (eMail)
http://www.hti.com (external) http://MrEd.bgm.link.com/staff/steve (intranet)
                                http://web2.airmail.net/sjbaker1 (external)

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