Huge scene complexity on IR with OpenGL

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Jean BENOIT (101372.3460++at++CompuServe.COM)
28 Nov 96 10:16:51 EST


Hi,
I have found a crazy compatibility problem between Infinite Reality and Maximum
Impact graphics : the same application works properly on Impact, 6.2, OpenGL,
Performer 2.0.1; and have a big fix on Onyx IR, 6.2, OpenGL, Performer 2.1! The
problem on IR is that the application runs in a very slow way, because of a huge
scene complexity : more than 6 ! (the 'real' scene complexity is about 2, using
pfState functions).
It is not a database problem : the same database is ok with Perfly... This
problem seems to come from OpenGL : we have checked the s/w on Onyx RE2, both
with IrisGL and OpenGL ; the OpenGL version is also bugged, but not the IrisGL
version !
More fun : I have tried the s/w without any database, without ground-sky model,
and even without pfDraw, the scene complexity is always greater than 6...
Thanks for any help !

Joel HALLAKOUN

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