BOCCARA Michael (MICHAEL.BOCCARA++at++siege.aerospatiale.fr)
Thu, 28 Nov 1996 09:56:44 +0100
Thanks also to Angus for his advice about using 2 channels.
But, Angus, do you mean we can use 2 channels and SUPERPOSING them one obove
the other ?!? I thought we only could put the channels one besides each
other...
I'll try, even without any programming knowledge of OPEN GL.
What I did to avoid the problems of near/far ratio when I am looking at the
same time at a spaceship and the Earth is to change the scale of the object
(bigger), so that I dont need to put the Near too close, letting the Far
unchanged. That is a good trick beacuse changing the scale of the object does
not modify the apparence of the earth...
Bye,`
Mike
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De: P=INTERNET; DDA.TYPE=RFC-822; DDA.VALUE=guest(a)holodeck.csd.sgi.com le
Mer 27 Nov 1996 22:30
Objet: Re: float precision
A: P=INTERNET; DDA.TYPE=RFC-822; DDA.VALUE=info-performer(a)sgi.com; BOCCARA
Michael
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