Re: float precision

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Angus Henderson (angus++at++despair.paradigmsim.com)
Wed, 27 Nov 1996 14:51:35 -0600


>>So if we want to be able to see both a flying spacecraft in Space, and the
>>Earth, we have to set a very high ratio between Near and Far clipping planes,
...
>Michael Jones posted a discussion on the subject of verge large coordinate
>systems and single precision a while back, I'll paste it at the end.
...
You don't need all that just to put the earth a long way away.

In this case you just render the earth and space in a different pfChannel
before you render the local spaceship. The earth's pfChannel may have different
near far to the space ship, think of it as a complicated screen clear for the
spaceship pfChannel.

If you need to orbit the earth then move the earth and the stars not the space
ship.

Fastoche hein ?

ANgus

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