Re: Problems with Alpha blending

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David Nouls (dnouls++at++luc.ac.be)
Tue, 26 Nov 1996 09:55:21 +0100


Angus Dorbie wrote:

> On RE2 you can improve things by sorting geosets and culling alpha pixels.

That didn't help.

> You could even try a lower resolution framebuffer to give a bigger pixel
> depth.

This works! I lowered the resolution so that I get a Medium Pixel Depth.

> On iR you should be able to select a different visual to get multisample
> transparency. The secret with small pixel depth is to request a 15 bit
> zbuffer. I think the safe strategy is to ask for a 1 bit Z which delivers
> the best available given other attributes.

OK, we'll try this.

Thanks for all the replies!

/)avid

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