David Nouls (dnouls++at++luc.ac.be)
Mon, 25 Nov 1996 18:00:14 +0100
We are having problems with alpha blending. When I load an object with a
texturemap with alpha values on one onyx (RE2 - 4 RM4) it looks right,
when I load it on an other onyx(RE2 - 1 RM5) it looks like the polygons
are not sorted right. I have the same phenomenon on an Onyx with IR and
1 RM6. What could be causing this. BTW: I used perfly for testing on
both machines.
I looked at the gfxinfo on both machines:
Working Onyx:
dnouls++at++donald ~ % /usr/gfx/gfxinfo
Graphics board 0 is "REV" graphics.
Managed (":0.0") 1280x1024
Display 1280x1024 ++at++ 72Hz
12 GE (GE10 rev. 0x7)
4 RM4 boards
Large pixel depth
10-bit RGBA pixels
Not using Multi-Channel Option
Graphics board 1 is "REV" graphics.
Managed (":0.1") 770x576
Display 770x576 ++at++ 25Hz interlaced
12 GE (GE10 rev. 0x7)
4 RM4 boards
Large pixel depth
10-bit RGBA pixels
Not using Multi-Channel Option
Not Working Onyx:
Graphics board 0 is "REV" graphics.
Managed (":0.0") 1280x1024
Display 1280x1024 ++at++ 72Hz
12 GE (GE10 rev. 0x7)
1 RM5 board
Small pixel depth
10-bit RGB pixels
Not using Multi-Channel Option
In this I can see that we are not using RGBA-pixels so I changed the
resolution to a lower one and then I get 10-bit RGBA pixels. But still
this doesn't solve my problems.
/)avid
--
( I had a .sig once, but a little green man beat me up and took it.)
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