Problems with Alpha blending

New Message Reply Date view Thread view Subject view Author view

David Nouls (dnouls++at++luc.ac.be)
Mon, 25 Nov 1996 18:00:14 +0100


Hello Performers,

We are having problems with alpha blending. When I load an object with a
texturemap with alpha values on one onyx (RE2 - 4 RM4) it looks right,
when I load it on an other onyx(RE2 - 1 RM5) it looks like the polygons
are not sorted right. I have the same phenomenon on an Onyx with IR and
1 RM6. What could be causing this. BTW: I used perfly for testing on
both machines.

I looked at the gfxinfo on both machines:

Working Onyx:
dnouls++at++donald ~ % /usr/gfx/gfxinfo
Graphics board 0 is "REV" graphics.
        Managed (":0.0") 1280x1024
        Display 1280x1024 ++at++ 72Hz
        12 GE (GE10 rev. 0x7)
        4 RM4 boards
        Large pixel depth
        10-bit RGBA pixels
        Not using Multi-Channel Option
Graphics board 1 is "REV" graphics.
        Managed (":0.1") 770x576
        Display 770x576 ++at++ 25Hz interlaced
        12 GE (GE10 rev. 0x7)
        4 RM4 boards
        Large pixel depth
        10-bit RGBA pixels
        Not using Multi-Channel Option

Not Working Onyx:
Graphics board 0 is "REV" graphics.
        Managed (":0.0") 1280x1024
        Display 1280x1024 ++at++ 72Hz
        12 GE (GE10 rev. 0x7)
        1 RM5 board
        Small pixel depth
        10-bit RGB pixels
        Not using Multi-Channel Option

In this I can see that we are not using RGBA-pixels so I changed the
resolution to a lower one and then I get 10-bit RGBA pixels. But still
this doesn't solve my problems.

/)avid

-- 
( I had a .sig once, but a little green man beat me up and took it.)
=======================================================================
List Archives, FAQ, FTP:  http://www.sgi.com/Technology/Performer/
            Submissions:  info-performer++at++sgi.com
        Admin. requests:  info-performer-request++at++sgi.com

New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:54:01 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.