Re: Texture Mapping problem on Max Impact

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Guy Russell (guyr++at++thoth.engr.sgi.com)
Sun, 24 Nov 1996 15:52:31 -0800


On Nov 22, 10:22pm, Mario Veraart wrote:
> Subject: Texture Mapping problem on Max Impact
> Hello,
>
> I have a problem concerning the texture mapping of a
> flight model in a performer program on Max Impact.
>
> When I view the model in perfly everything looks ok.
> When I use it in a perfly adjusted program that also
> loads in a terrain database then strange things happen
> to the mapped texture. When the view changes the
> polygons are filled differently every frame. There are
> often some kind of triangle shapes visible that have
> different lighting.
> Not every model has it in the same amount.
> The same program on an RE2 does not show the same
> fault.
>
> I use IRIX 5.3 and Performer 2.0 on both machines.

IRIX 5.3 on Impact needs patch 1105 to fix some texture bugs. I would however,
strongly recommend going to 6.2, which fixes more bugs and runs faster. If
this does not help, let me know and I will look into it.

>
> I hope somebody can explain what is the cause of
> this effect.
>
> Mario

Guy

-- 
                    Guy Russell
Vis Sim Applied Engineering    	Silicon Graphics Inc.
Email:guyr++at++engr.sgi.com          2011 N. Shoreline Blvd. M/S 3L-916
Phone:(415)933-6113              Mountain View CA 94043
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