Rambabu (ram++at++ivex3d.com)
Fri, 22 Nov 1996 12:00:22 -0500
We have an Vega App that loads *.flt files with Switch nodes in them.
When we try to load these *.flt files, the app almost crawls,
displaying error messages as
=> note pfSwitch::cull() Bad switch value 0 indexes out of range 0, 0
( Error 0 )
=> note pfSwitch::cull() Bad switch value 0 indexes out of range 0, 0
( Error 0 )
............................
.............................
............................
=> note pfMemory::unref() Attempt to unreference memory with 0
reference count. ( Error 0 )
=> note pfMemory::unref() Attempt to unreference memory with 0
reference count. ( Error 0 )
=> note pfMemory::unref() Attempt to unreference memory with 0
reference count. ( Error 0 )
.....................................................................
...................................
The *.flt loader is the latest from Multigen.
Do we need to set some flags during run time or try to check
some flags in the Database ?
Thanks
Ram
ram++at++ivex3d.com
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