Scott McMillan (scott++at++ht.com)
Tue, 19 Nov 1996 12:41:11 -0500 (EST)
yep...
> Are you setting it explicitly or taking the default?
the default....Doh!! (I knew it had to be something obvious).
> The component is equivalent to the GL_LIGHT_MODEL_AMBIENT
> values. (See man glLightModel)
Thats what I was looking for! Setting it to zero solves the problem
(correctly this time).
> Also remember that with OpenGL, lights have a specular component
> as well as ambient and diffuse.
Yeah, but the specular seems to behave itself with respect to attenuation.
Thanks all (esp, Elizabeth Smith and Ran Yakir),
scott
-- Scott McMillan | HT Medical, Inc. | Developing virtual environ- scott++at++ht.com | http://www.ht.com | ment medical and surgical Ph: 301-984-3706 | 6001 Montrose Rd., Ste. 902 | simulations and surgery Fax: 301-984-2104 | Rockville, MD 20852 | simulation creation tools.======================================================================= List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/ Submissions: info-performer++at++sgi.com Admin. requests: info-performer-request++at++sgi.com
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