Re: "Hidden" ambient light??

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Ran Yakir (rany++at++rtset.co.il)
Wed, 20 Nov 1996 12:18:43 +0000


>
> Is there a ambient light source that Performer/OpenGL sets up by default? If
> so, how do I turn it off? If not, can anybody clue me in to what is
> happening?

I think that you see the effect of the LightModel's ambient light (set with
pfLModelAmbient()). This ambient factor is multiplied by the material's ambient
and added to the rest of the ambience that the lights are contributing.

Ran

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