Re: extracting vertebraes

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Bruce Cameron (cameron.bruce++at++mayo.edu)
Tue, 12 Nov 1996 07:04:00 -0600


> On Nov 12, 9:58am, LIM MING WAH wrote:
> > Subject: Re: wet appearance in surgery
> >
> > Sorry I'm not replying to your problem, but then I am also doing a project
> > to simulate a spine surgery in VR. The sources of my spine are from CT or
> > MRI images, which I have to spend considerable time on extracting the
> > vertebraes into performer. I am currently using Analyze to extract the
> > vertebraes. Do you have a better recommendation?
> >
> > PS: the extracted results are not very satisfying and are very big files.
> >
> > Thanks!!!
> >

It should not be a difficult task to extract the vertebrae
from CT data using Analyze. You should be able to segment
the bone with a simple thresholding operation. Once you
have the bone, individual vertebrae could be segmented
in a number of ways such as
        1) using image edit to segment the vertebrae
           into an object map
        2) using the object map tools in volume render

If thresholding won't do the initial segmentation, and the CT and MRI
are registered, you could use multi-spectral analysis or conditional
erodes/dialates in morphology to do the segmentation.

Developing polygonal models from volumetric data generally does result
in large files, so you either have to find algorithms that are optimized
for medical data or run your models through some form of polygon
reduction
algorithm.

-- 
--Bruce
-----------------------------------------------------
Bruce M. Cameron		bmc++at++mayo.edu
Mayo Foundation			office: (507) 284-3288
200 1st St SW			fax:    (507) 284-1428
Rochester, MN 55905		ARS WD9CKW
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