Re: pfAntiAlias and alpha channel

New Message Reply Date view Thread view Subject view Author view

hal++at++jhcscg.dircon.co.uk
Tue, 12 Nov 1996 03:40:20 -0800


On Nov 12, 3:09am, login IRIX wrote:
> Subject: pfAntiAlias and alpha channel
> Hello there!
>
> Well, this time, I have a problem with pfAntiAlias in performer.
> So, to simulate shadow on a terrain, I use a first model with a tileable
> texture on it. To pertub that texture, I decide to duplicate the model (Yes,
I
> know ,I have twice more polygons: if someone has another idea...) and to map
a

Can't you get most of this effect using a texture with a detail texture
defined? If you can it will save a lot of performance as the second pass has
to be blended.

Hope this helps,

Hal

P.S. Your return address doesn't work

-- 
Hal Bertram
Jim Henson's Creature Shop
30 Oval Road, London NW1 7DE, UK

hal++at++jhcs.co.uk

Tel: +44 171 428 4000 Fax: +44 171 284 2218

======================================================================= List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/ Submissions: info-performer++at++sgi.com Admin. requests: info-performer-request++at++sgi.com


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:53:56 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.