Mike Stephens (stephens++at++athena.wes.army.mil)
Sun, 10 Nov 1996 22:01:08 -0600 (CST)
i have a simple application that loads approx 150 rather small objects
into a switch for cycling thru.. these objects are textured with the
same texture. i get some unexpected behavior.
the FIRST time thru the switch values is really slow between updates.
all subsequent passes thru are smooth and behave as one would expect.
why does the first cycle behave the way it does ?
mike the befuddled
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