Dennis Pierce (dpierce++at++dolphin.digital.net)
Wed, 6 Nov 1996 11:39:56 -0500
And if you took your rendered rectangle and applied it to a
textured NURBS (or polygonal approximation of such), you could
probably approach the limit before infinite subdivisions, but
this would require at least two passes. And, as Steve said,
a curved display. (But at least I got the multipass plug in :^)
bye.
---- Dennis Pierce dpierce++at++digital.net POB 321206 CCB FL 32932 http://ddi.digital.net/~dpierce 011.407.784.8371 ======================================================================= List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/ Submissions: info-performer++at++sgi.com Admin. requests: info-performer-request++at++sgi.com
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