Blinking triangles

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Riccardo Camiciottoli (camiciot++at++aguirre.ing.unifi.it)
Tue, 29 Oct 1996 21:44:31 +0100


I've a problem running Performer 2.1 on a Indigo2 Impact10000.
I've a textured terrain model on wich I put a triangle mesh built using
pfdBuildGSets & pfdBreakup (the latter to enhance rendering performences).
The problem is: the triangle mesh blinks. Frame by frame some triangles (never
the same) seem to desappear and show the geometry staying below.

Has anyone encountered the same problem?

Tanks in advance for your response.

***************************************

Riccardo Camiciottoli
Universita' di Firenze
Dipartimento di Sistemi e Informatica
PCL Pictorial Computing Lab.

camiciot++at++aguirre.ing.unifi.it
http://aguirre.ing.unifi.it/~camiciot

***************************************

-- 
Riccardo Camiciottoli
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