Rob Jenkins (robj++at++quid)
Tue, 29 Oct 1996 12:18:34 -0800
Sorry about the delay, I think I previously posted that this sounded like a
known RE2/OpenGL problem ( bug 341355 ) with having only a local light. The
workaround above is obviously OK or the other thing is to have OpenGL use
glColorMaterial() with GL_DIFFUSE instead of GL_AMBIENT_AND_DIFFUSE (
pfMaterial::setColorMode with PFMTL_CMODE_DIFFUSE rather than default
PFMTL_CMODE_AMBIENT_AND_DIFFUSE ).
The bug is fixed in patch 1442: RealityEngine rollup patch #1 for IRIX 6.2
Cheers
Rob
--
________________________________________________________________
Rob Jenkins robj++at++csd.sgi.com
Silicon Graphics, Mtn View, California, USA
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