Spencer, Dan (DSR++at++trasys.be)
Thu, 24 Oct 96 14:08:00 +2
I assumed that the texture generated by the pfLightSource was applied to the
objects in the scene - in which case the channel which you see the objects
in, is not important ?
The light source is illuminating all the objects in both channels (there
are no other light sources of any kind).
What is the exact operation of the pfLightSource shadows ?
Why am I getting shadows in only one channel ?
Any info or idears appreciated
Dan
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