pfLightSource-How-does-it-work-?

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Spencer, Dan (DSR++at++trasys.be)
Thu, 24 Oct 96 14:08:00 +2


Hi,
     I am using a pfLightSource to generate shadows, I have two channels,
both use the same scene, illuminated by the pfLightSource. Both channels
are set up in the same way looking at the same scene etc. The light source
illuminates the scene as you would expect (the effects of the light source
can be seen in both channels), but only one channel has shadows in it ?

I assumed that the texture generated by the pfLightSource was applied to the
objects in the scene - in which case the channel which you see the objects
in, is not important ?

 The light source is illuminating all the objects in both channels (there
are no other light sources of any kind).

What is the exact operation of the pfLightSource shadows ?
Why am I getting shadows in only one channel ?

Any info or idears appreciated

     Dan
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