polygon layers

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WILLIAM_MARINELLI++at++ntsc.navy.mil
Tue, 22 Oct 96 07:11:15 EST


      
      
     I notice that if I model coplanar polygons in multigen with the
     following hierarchy ....
      
     g1
|
|
     o1
|___________
| | | | |
     p1 p2 p3 p4 p5
      
     then I run into the typical z buffer resolution problems that one
     would expect with coplanar when I diplay the geometry in perfly.
      
     OTOH if I model the same geometry in with this hierarchy....
      
     g1
|
|
     o1
|
|
     p1 (ground)
|
|
     p2 (airstrip)
|_____
| | |
     p3 p4 p5 (stripes)
      
     ...then the problem simply goes away. Hence we don't have to model the
     roads 6 feet above the ground (MTJ might still get a little passionate
     when he hears about this) or play with the near/far clip. The
     performer scene graph seems to indicate that this modeling technique
     generates some sort of layer in perfly.
      
     Question - is the reason for this because the loader recognizes the
     "parent/daughter" polygons and invokes pfLayer or is it some other
     sort of magic?
      
     Regards,
      
------------------------------------------------------------------//////|\\\\
Bill Marinelli _______ |;;;;/~\\\|
electronic engineer / \ (|(0)-(0)|)
My ancestors swung by their necks, not their tails. | Hello! > | , |
I suport publick skools \________/ \ - /
-------------------------------------------------------------------_<|\-/|>_-

       

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