Andrew Walker (awalker++at++multigen.com)
Mon, 21 Oct 1996 10:48:47 -0700
Some things to think about when using subfaces.
1. They are very slow on the SGI. I would recommend acvoiding them.
2. Create your nested faces all at the same level in the hierarchy and offset them a
distance greater than one zbuffer unit. This depends upon your interoperability
range with the nested polygons. The problem with this aproach is that you are adding
depth complexity which also slows down a Z buffer system.
3. Use the cut subfaces tool in MultiGen. This will cut out the subfaces and place
them at the same level in the hierarchy allowing for longer T-strips and reduced
depth complexity. This tool is not completly bombproof but is improving.
4. Use a combination of 3 and 4. Use the offset face approach on your distant LOD's,
you won't be able to see that they are floating from a distance. And when you
require the most detail up close use cut in faces. your polygon count may be higher
but your t-strip length will be longer and your depth complexity will be lower which
will allow you to draw more polygons in your budgeted time.
If you have more modeling questions let me know.
--
Andrew R. Walker awalker++at++multigen.com
Member of Technical Staff ( 408 ) - 556 - 2627 DIRECT
MultiGen Inc. ( 408 ) - 261 - 4100 MAIN
550 S. Winchester Blvd. Suite 500 ( 408 ) - 261 - 4101 FAX
San Jose, CA 95128 http://www.multigen.com/
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