Repost: Casting shadows with global illumination

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Thom DeCarlo (tdecarlo++at++rayva.org)
Sun, 20 Oct 1996 17:41:23 -0400


I'm not sure that this message got anywhere, so I'm posting it again.
Sorry if you're seeing double.

Thom DeCarlo wrote:
>
> All the examples I've seen of multi-pass shadow casting require
> local lights. Is there any way to generate shadows using only
> global illumination. Perhaps, by rendering the shadow pass in
> an orthographic view?
>
> TIA,
> Thom

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