Javier Castellar (javier++at++sixty.asd.sgi.com)
Fri, 18 Oct 1996 18:15:20 -0700
No. You must not expect an explicit RealityMonster support in the next
Performer release.
However it does not mean that you are unable to take advantage of the
RealityMonster hardware from performer. Performer is designed in a way in which
the user code can control almost everything.
In fact some customers have been using multiple pipe rendering on the same
window since the version 1.0., via user callbacks and the proper
semaphore/syncronization user code.
> Where can I find info on the Reality Monster OpenGL libraries?
The first customer shipment of RealityMonsters is schedule for January 97.
We have demostrations working TODAY in multiple pipe rendering for the
supported modes: 2D composition and 3D composition (additive 3D texture).
The initial software definition and examples will be available through the
developer program toolbox Web page and CDs before the end of the year.
We are in the process of deciding which is the exposed glu. I will post the web
pointer on this mailing list as soon as it is final. The information will be
located in the SGI developer toolbox web page.
Both the glu, technical report and examples will be available before the FCS.
-Javier
On Oct 18, 5:16pm, R.Stephenson wrote:
> Subject: Reality Monster
>
> Will an upcoming release of Performer have direct support for parallel
> rendering for Reality Monsters? Where can I find info on the Reality
> Monster OpenGL libraries?
>
> thanks
>
> Ray Stephenson McDonnell Douglas Corp.
> m234365++at++svappl04.mdc.com P.O. Box 516
> Phone: (314)232-7013 MC: 0642809
> FAX: (314)234-5010 St. Louis, MO 63166
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>-- End of excerpt from R.Stephenson
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